Declassified makes the mistake of equating endless waves of enemies with difficulty. Raising the difficulty doesn’t spike the challenge all that much: You’ll lose health more rapidly, and your weapons won’t be as powerful, but the computer AI routines still subscribe to the same poor judgment. Enemies will also run straight at you, even past you at times, with weapons down, seemingly ignorant of your very existence. Frequently, you’ll be faced with enemy soldiers that are able to blindly fire at you through the boxes, barrels, or walls they are hiding behind. The short-lived missions also suffer from truly atrocious enemy AI, which acts as more of an annoyance than a challenge. But there’s little semblance of a cohesive narrative between the missions, let alone between Declassified and the two console titles. The campaign follows returning Black Ops characters Alex Mason and Frank Woods, and is supposed to bridge the gap between the first game and the recently released sequel, Black Ops II. There are no checkpoints in each of its 10 levels, which isn't particularly a problem, considering each mission only takes two to five minutes to complete. Are there any specifics you’d like to know? We’ll be speaking with developer Nihilistic soon, and will do our best to get your questions answered.Call of Duty: Black Ops Declassified’s uninteresting single-player campaign lasts for all of an hour-if that. For CoD fans, that’s right on target.Ĭall of Duty Black Ops: Declassified arrives this November. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.īased on what we saw and played, Call of Duty Black Ops: Declassified looks and feels much as you’d expect it to – only now it can take the experience with you on PS Vita. They’ll be wrapped within an original story taking place between Call of Duty: Black Ops and the forthcoming Black Ops 2. Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. Visually, the multiplayer map “Shattered” looked sharp, with swirling dust motes, flapping bits of cloth, crumbled architecture, and a steady framerate. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope – not something you’re likely to accidentally trigger.Ĭreate-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. That leaves sprinting, which is executed by pressing down on the directional pad. The mortar strike killstreak was blessedly simple: tap the icon to open the map, touch the target, and launch a volley of fiery death to annihilate the opposition. Once you’ve unlocked a killstreak, the icon pops up on the left side of the screen and you can tap to trigger it. Those all-important Killstreaks work the way you’d expect. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. In fact, after inverting the Y-axis, I didn’t bother asking the devs on hand about the controls – everything was where I expected it to be.Īccess to the knife, flashbang, and frag grenade that are assigned to L2/R2 or 元/R3 on PS3 are easily accessible on the front touchscreen. So how is developer Nihilistic adapting Call of Duty to PS Vita? After playing a round on the new “Shatter” map, it’s clear their goals were to change as little as possible.
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